
DECREE OF THE LICH KING
A downloadable game for Windows
DECREE OF THE LICH KING
This is a university team project, currently in development!
OVERVIEW
DECREE OF THE LICH KING is a turn-based boss-battle experience set in a dark fantasy world.
In the region of Moria, the land and its people are left butchered by the wickedness of the Lich King, Kael. The encounter pits Valeria the Tracker and her acolyte, the Priest Lucien, both summoned by the guild of Saint Voxel to vanquish the sinister figure.
GAMEPLAY
Play as Valeria and Lucien, and learn to make the best of their abilities.
Valeria (knight) - Physical heavy attacker with a sword as weapon of choice.
Lucien (priest) - Magic user with offense and defense spells.
Let's see if you can build on status effects and coordinate attacks to have more impact...
FEEDBACK:
Please feel free to fill out our feedback form below and share you gameplay experience with us.
https://docs.google.com/forms/d/e/1FAIpQLSeHdJqrvYzIC4vxAp46yuqGQob1e6jvCFw8h5Bn...
| Status | In development |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | JoelSeguin |
| Genre | Fighting, Role Playing |
| Tags | Dungeons & Dragons, Fantasy, Indie, JRPG, Singleplayer, Turn-based |
| Content | No generative AI was used |





Comments
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I really enjoyed this game overall. The graphics were amazing and very detailed, and you can clearly see that the developers are very talented. The atmosphere was intense and immersive, especially during the fights with the monster. The horror elements were done very well, honestly, the game scared me a few times, which made the experience even more exciting. I also liked the character design and the overall style of the game. Everything looked polished and interesting, and the environments helped create a strong horror feeling. The soundtrack and tension during gameplay were very effective too. Unfortunately, the UI was not my favorite part of the game. Sometimes it felt confusing and not very clean compared to the rest of the experience. Still, despite that issue, I had a lot of fun playing it and I would definitely recommend it to people who enjoy horror games.
Hi raluca,
Thank you so much for taking the time to share your feedback. I'm really glad to hear you enjoyed the game overall.
I actually worked as the UI designer on this project, so your comment about the interface caught my eye (in a good way, as honest feedback is incredibly valuable). I'll admit, the UI was one of the areas I struggled with the most during development, both in terms of creating a visual language that fit the aesthetic and actually implementing it in a way that felt clean and responsive.
If you don't mind sharing a bit more detail, I'd love to understand your experience better. For example, was there a specific menu or screen that left you feeling confused? Knowing which moment broke the immersion for you would help me and future projects a lot.
Either way, we really appreciate you giving the game a chance, it means a lot to all of us.
Thanks again!